Vision VR

Virtual reality enviroment built in unity that takes the user on a journey through progressively degrading short sightedness and the corresponding visual effects. ​
Effects include extreme blurriness, glare, refracted patterns from glare, pressure spots and visual snow.​
A study of the progressive nature of Myopia, a colaborative project with Luka Killey.
Set in a curving corridor that progresses from day to night in an endless loop, varying visual anomolies according to alternate light conditions are presented.